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- Make sure you unziped this archive with a -d
-
- unzip -d scenario.zip
-
- This will unzip files into their proper directories.
-
- Print out this file, it will help you decypher my formats.
-
- In each work directory there are many files. The file
- MAKEALL.BAT will make the binaries. Modify the last line of this
- file to point to the final binary name.
- This will make and bind all files in their proper order.
-
- All the files to be modifed are:
- *.39 1939 scenario or Campain (depending on the directory)
- *.42 1942 scenario
- *.44 1944 scenario
-
- The file order.* determines setup order and BRP information
- The file wars.* determines which countries are at war with each
- other
-
-
- Format for the individual force pool files
-
- Any line with a '#' at the beginning is a comment
-
- [beginning of file]
- Nation_Number Info_Nation_Number
- #Nation_Number - from list below
- #Info_Nation_Number - The counter 'color' from list below
- #
- Initial_Builds Initial_Num_Air_Factors Initial_Number_Naval_Factors
- #Initial_Builds - Number of force types (not number of counters)
- #Initial_Num_Air_Factors, Initial_Number_Naval_Factors - total
- # factors available for build at game start
- #
- Allow_builds Num_Air_Factors_Total Num_Naval_Factors_Total
- #Allow_builds - Number of Allowables Build types added to force pool
- #Num_Air_Factors_Total - Total number of air factors after
- # allowable build air factors have been added
- #
- Num_New_Sets
- #Num_New_Sets - number of new sets added later in the game
- #
- Turn_Entering Num_Builds_Added New_Total_Air New_Total_Naval
- #Turn_Entering - Turn builds are added (see turn num formula)
- #Num_Builds_Added, New_Total_Air, etc - same as above
- #### Note, there is one line for each new set and
- #### No lines if Num_New_Sets = 0
- #
- #### Initial Builds - There are 'Initial_Builds' number of lines
- Unit_Type_Num Num_Units
- #Unit_Type_Num - Dependent on unit type and Info_nation_num
- #See list below
- #
- #### Allowable Builds - There are 'Allow_builds' number of lines
- Unit_Type_Num Num_Units
- #Unit_Type_Num - Dependent on unit type and Info_nation_num
- #See list below
- #
- #### New Builds, there are 'Num_New_Sets' number of sets and
- #### for each set, there are a corresponding 'Num_Builds_Added' lines
- #### See the file Germany.39 in the Campaign directory for a good
- #### example
- Unit_Type_Num Num_Units
- #Unit_Type_Num - Dependent on unit type and Info_nation_num
- #See list below
- #
- #
- #
- #### Some files have a 'number of additional countries to setup in'
- #### line. This is what was confusing me. As far as I don't remember
- #### ever using it. Leave it in where it exists, but don't worry too
- #### much about changing it....
-
-
- [End of File]
-
- Nation_Number List
- 0 Ocean
- 1 France 22 Ireland
- 2 Britain 23 Baltic
- 3 U.S. 24 Portugal
- 4 U.S.S.R. 25 Switzerland
- 5 Germany 26 Persia
- 6 Italy 27 Arabia
- 7 Belgium 28 Tunisia
- 8 Bulgaria 29 Libya
- 9 Denmark 30 Egypt
- 10 Finland 31 Palestine
- 11 Greece 32 Trans-Jor
- 12 Hungary 33 Leb-Syr
- 13 Netherlands 34 Iraq
- 14 Norway 35 Albania
- 15 Poland 36 Holland
- 16 Rumania 37 Algeria
- 17 Spain 38 Morocco
- 18 Sweeden 39 East Europe
- 19 Turkey 40 Vichy France
- 20 Yugoslavia 41 Free France
- 21 Luxemburg 42 Nobody
-
- Info_Nation_Number
- 1 France
- 2 Britain
- 3 U.S.
- 4 U.S.S.R.
- 5 Germany
- 6 Italy
- 7 Beige Neutrals (including Turkey and Spain)
- 8 Grey Minor Allies
-
- Turn_Number formula
- Get the number for the season from the following Chart
- Number Season
- 0 Spring
- 1 Summer
- 2 Fall
- 3 Winter
-
- Turn_Number=(Turn_Year - 1939) + Season_number
-
- Example: The 1939 scenario starts in fall 1939, or turn_number = 2
-
- Unit Type Lists
-
- For Info_Nation_Number = 1 (France)
- Type_num Unit Type
- 1 2-3 Inf
- 2 1-0 Replace
- 3 3-5 Armor
- 4 1-4 Air
- 5 2-4 Air
- 6 3-4 Air
- 7 5-4 Air
- 8 9 Naval
- 9 8 Naval
- 10 6 Naval
- 11 4 Naval
- 12 2 Naval
- 13 1 Naval
-
- For Info_Nation_Number = 2 (Britain)
- Type_num Unit Type
- 1 3-4 Inf
- 2 3-3 Airborne
- 3 1-3 Inf
- 4 1-0 Replace
- 5 4-5 Armor
- 6 2-5 Armor
- 7 1-4 Air
- 8 2-4 Air
- 9 3-4 Air
- 10 5-4 Air
- 11 9 Naval
- 12 8 Naval
- 13 6 Naval
- 14 4 Naval
- 15 2 Naval
- 16 1 Naval
-
- For Info_Nation_Number = 3 (U.S.)
- Type_num Unit Type
- 1 3-4 Inf
- 2 3-3 Airborne
- 3 1-0 Replace
- 4 5-6 Armor
- 5 1-4 Air
- 6 2-4 Air
- 7 3-4 Air
- 8 5-4 Air
- 9 9 Naval
- 10 8 Naval
- 11 6 Naval
- 12 4 Naval
- 13 2 Naval
- 14 1 Naval
-
- For Info_Nation_Number = 4 (U.S.S.R.)
- Type_num Unit Type
- 1 3-3 Inf
- 2 2-3 Airborne
- 3 2-3 Inf
- 4 1-3 Inf
- 5 4-5 Armor
- 6 3-5 Armor
- 7 1-4 Air
- 8 2-4 Air
- 9 3-4 Air
- 10 5-4 Air
- 11 9 Naval
- 12 8 Naval
- 13 6 Naval
- 14 4 Naval
- 15 2 Naval
- 16 1 Naval
-
- For Info_Nation_Number = 5 (Germany)
- Type_num Unit Type
- 1 3-3 Inf
- 2 3-3 Airborne
- 3 1-3 Inf
- 4 1-0 Replace
- 5 5-6 Armor
- 6 4-6 Armor
- 7 1-4 Air
- 8 2-4 Air
- 9 3-4 Air
- 10 5-4 Air
- 11 9 Naval
- 12 8 Naval
- 13 6 Naval
- 14 4 Naval
- 15 2 Naval
- 16 1 Naval
-
- For Info_Nation_Number = 6 (Italy)
- Type_num Unit Type
- 1 3-3 Inf
- 2 2-3 Inf
- 3 2-3 Airborne
- 4 1-3 Inf
- 5 1-0 Replace
- 6 2-5 Armor
- 7 1-4 Air
- 8 2-4 Air
- 9 3-4 Air
- 10 5-4 Air
- 11 9 Naval
- 12 8 Naval
- 13 6 Naval
- 14 4 Naval
- 15 2 Naval
- 16 1 Naval
-
- For Info_Nation_Number = 7 (Beige Neutrals)
- Type_num Unit Type
- 1 2-3 Inf (T)
- 2 2-5 Armor (T)
- 3 2-4 Air (T)
- 4 2 Naval (T)
- 5 2-3 Inf (S)
- 6 2-5 Armor (S)
- 7 2-4 Air (S)
- 8 2 Naval (S)
- 9 2-3 Inf
- 10 1-3 Inf
- 11 2-4 Air
- 12 1-4 Air
- 13 2 Naval
-
- (S denotes spain, T denotes Turkey )
-
- For Info_Nation_Number = 8 (Grey Axis Minor Allies)
- Type_num Unit Type
- 1 1-3 Inf (B)
- 2 1-4 Air (B)
- 3 2-3 Inf (R)
- 4 1-3 Inf (R)
- 5 1-4 Air (R)
- 6 2-3 Inf (H)
- 7 1-3 Inf (H)
- 8 1-4 Air (H)
- 9 2-3 Inf (F)
- 10 1-4 Air (F)
-
- B - Bulgaria
- R - Rummania
- H - Hungary
- F - Finland
-